The Repository The system
The system
map.
The full scope of high-level no-gi grappling divided into 19 major systems a well-rounded athlete needs competency in. Each has its own page, growing in depth over time.
The choice of 19 is mine and it isn't universally agreed — another coach would cut the sport slightly differently.
A full interactive network diagram showing the 167 directional relationships between systems is in development. For now, the listing below is the structural index.
Complexity 1 — 5
Status stub in dev live
Counterpart ↔ system no.
01 Passing System ↔11 stub 02 Pinning System ↔12 stub 03 Pin Submissions ↔13 stub 04 Front Headlock System ↔14 stub 05 Top Turtle System ↔15 stub 06 Back Attack System ↔16 in dev 07 Offensive Guard System — stub 08 Offensive Leg Lock System ↔17 stub 09 Offensive Wrestling System ↔18 stub 10 Wrestle Up System ↔18 stub
Archetypes
Many specialists exist, and as such excel in the related areas.